Hogar Noticias EA CEO dice Dragon Age: The Veilguard no pudo "resonar con un público amplio, 'los jugadores desean cada vez más' características del mundo compartido '

EA CEO dice Dragon Age: The Veilguard no pudo "resonar con un público amplio, 'los jugadores desean cada vez más' características del mundo compartido '

Mar 16,2025 Autor: Gabriel

El CEO de EA, Andrew Wilson, atribuyó el bajo rendimiento financiero de Dragon Age: The Veilguard a su fracaso para resonar con una audiencia amplia. La reestructuración de BioWare de la semana pasada, centrándose únicamente en Mass Effect 5 , vio a algunos desarrolladores de Veilguard reasignados a otros estudios de EA. Esto siguió al anuncio de EA de que Dragon Age: The Veilguard , a pesar de involucrar a 1.5 millones de jugadores, significativamente por debajo de las proyecciones, tenía un rendimiento inferior. IGN documentó anteriormente los desafíos de desarrollo del Veilguard , incluidos los despidos y la partida del personal clave. Según Jason Schreier de Bloomberg, el personal de BioWare consideró que la finalización del juego es un milagro dado el impulso inicial de EA para elementos de servicio en vivo, luego se invirtió.

Durante una llamada al inversionista, Wilson sugirió que los futuros juegos de rol requieren "características del mundo compartido y un compromiso más profundo junto con narrativas de alta calidad" para expandirse más allá de la audiencia central. Reconoció el lanzamiento de alta calidad del juego y las revisiones positivas, pero enfatizó su atractivo de audiencia limitado en un mercado competitivo. Esto sugiere que Wilson cree que incorporar elementos del mundo compartido y el aumento de la participación podrían haber aumentado las ventas, una perspectiva difícil de conciliar con la directiva previa de EA a BioWare para cambiar el Velo de un juego multijugador a un RPG para un solo jugador. Los fanáticos argumentan que EA ha sacado las conclusiones equivocadas, citando el éxito de los recientes juegos de rol para un jugador como la puerta 3 de Baldur de Larian Studios. El futuro de la franquicia Dragon Age sigue siendo incierto.

EA CFO Stuart Canfield explicó aún más la reestructuración de BioWare, centrándose en Mass Effect 5 , que, según los informes, implicó importantes reducciones del personal. Destacó el cambio en el panorama de la industria, enfatizando la importancia de la asignación de recursos hacia oportunidades de alto potencial. Es notable que los juegos para un solo jugador contribuyan mínimamente a los ingresos generales de EA, que dependen en gran medida de los títulos de servicio en vivo (74% en el último año), incluidos Ultimate Team , Apex Legends , The Sims , el próximo skate y la próxima instalación anticipada de Battlefield .

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