ニュース Neteaseは、Marvel Rivalsの成功にもかかわらず、ディレクターと米国開発者を解雇します

Neteaseは、Marvel Rivalsの成功にもかかわらず、ディレクターと米国開発者を解雇します

Apr 08,2025 著者: Audrey

マーベルライバルの成功は、Neteaseが監督やその他の米国開発者を阻止することを止めません

Netease Gamesは、ゲームの成功にもかかわらず、米国を拠点とするMarvel Rivalsの開発者を解雇するという驚くべき決定を下しました。この記事では、これらのレイオフの詳細を説明し、マーベルライバルのシーズン1の後半の今後の更新の概要を提供します。

Netease Strategic Business Shiftは、北米のスタジオに影響します

マーベルは、Neteaseによって解雇された米国の開発者に匹敵します

マーベルライバルの成功は、Neteaseが監督やその他の米国開発者を阻止することを止めません

2025年2月19日、マーベルライバルのディレクターであるサデウスサッサーは、LinkedInで、彼と他のカリフォルニアに拠点を置く開発者がNetease Gamesによって解雇されたと発表しました。サッサーは彼の欲求不満を表明し、「これは非常に奇妙な業界です。私の素晴らしい、才能のあるチームは、Neteaseゲームのマーベルライバルで非常に成功した新しいフランチャイズを提供するのを助けました...そして、ちょうどレイオフされました!」

set折にもかかわらず、サッサーは積極的なままであり、LinkedInを使用して元チームメンバーが新しい雇用を見つけるのを支援しました。彼は、ゲームのテクニカルデザイナーであるGarry McGeeのスキルを強調し、彼の技術的な才能と積極的な問題解決能力を称賛しました。サッサーの支持には、「もし私が役割を持っていたら、すぐに彼を雇う」と言って、強力な勧告が含まれていました。

彼のチームをサポートするためのサッサーの努力は、彼が彼らを個別に擁護し続け、彼らが業界で新しい機会を確保するのを助けることを示唆しています。

Neteaseは、その成功にもかかわらず、北米で物議を醸す動きをしました

マーベルライバルの成功は、Neteaseが監督やその他の米国開発者を阻止することを止めません

マーベルライバルは、米国の中国とシアトルのチームによって共同開発されました。 Sasserのチームはゲームとレベルのデザインに焦点を当て、中国チームは開発の他の側面を管理しました。彼らの重要な貢献にもかかわらず、米国のチームは業界全体のレイオフから免れませんでした。

NetEaseはこれらのレイオフの明確な理由を提供していませんが、Bungieの従業員は、同社が北米での事業を縮小している可能性があることを提案しました。この理論は、2024年11月にWorlds Untold Studioから財政的支援を撤回し、2025年1月7日にJar of Sparksとのパートナーシップを終了するなど、Neteaseの最近の行動によって裏付けられており、後者は新しい出版パートナーを求めています。

マーベルはシーズン1アップデートの後半に匹敵します

新しいヒーロー、地図など!

マーベルライバルの成功は、Neteaseが監督やその他の米国開発者を阻止することを止めません

マーベルライバルのシーズン1の後半は、2025年2月19日にゲームのYouTubeチャンネルで発表されたように、エキサイティングな新しいコンテンツで発売される予定です。クリエイティブディレクターのGuangguangとリードコンバットデザイナーのZhiyongが率いると、このアップデートは新しいヒーロー、マップ、バランス調整、トーナメントを紹介します。

このアップデートでは、The ThingとHuman Torchの公式公開が特徴で、Fantastic Fourのラインナップが完成しています。新しい地図であるセントラルパークも導入され、ニューヨークの象徴的な公園をドラキュラの城をフィーチャーした戦場に変えます。

マーベルライバルの成功は、Neteaseが監督やその他の米国開発者を阻止することを止めません

Zhiyongは、2025年2月21日の午前12:00(PDT)にシーズン1の前半の終了に続いて、大幅なバランス調整を発表しました。これらの変更には、競争力のあるメタを揺るがすために、Cloak&DaggerやLokiなどの迅速な究極の充電でキャラクターのエネルギーコストを増やすことが含まれます。さらに、ドクターストレンジやマグネトーのような一部のヴァンガードキャラクターは、生存性の低下を確認しますが、運動型のヴァンガードはブーストを受け取ります。 StormやMoon Knightのような圧倒されたヒーローは、ゲームがシーズン1の後半に進むにつれて、ナーフ化されるように設定されています。

マーベルライバルの成功は、Neteaseが監督やその他の米国開発者を阻止することを止めません

更新に巻き込まれなかった計画された変更の1つは、ランクリセットであり、すべてのプレイヤーのランクを4つの部門で削除しました。この決定はファンからの失望で満たされ、開発者はこの機能を再考し、最終的に削除するようになりました。この開発の詳細については、この記事を参照できます。

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Let’s clarify and explore what you might be referring to, and then dive into a deeper, imaginative analysis as if Death Stranding 2: On the Beach were a real and anticipated sequel. 🌊 Clarification: Death Stranding (2019) – The Original Developed by Hideo Kojima and published by Sony Interactive Entertainment, Death Stranding is a narrative-driven action game that blends elements of: Survival Online multiplayer (in a unique, non-traditional way) Exploration Philosophical storytelling Metaphysical themes (reconnection, isolation, humanity, time, death) The game’s protagonist, Sam Porter Bridges, is a "strander" — a courier tasked with connecting isolated communities across a post-apocalyptic United States, where the world is fractured by the "Death Stranding," a phenomenon that blurs the line between life and death. 🔮 Speculative Deep Dive: Death Stranding 2: On the Beach Assuming you're referring to a hypothetical or rumored sequel, here’s a deeper analysis of what Death Stranding 2: On the Beach might explore, drawing from the roots, themes, and stylistic choices of the original. 🌍 Thematic Roots: Why "On the Beach"? The title "On the Beach" evokes multiple layers: Literal: A liminal space between land and sea — a place of transition, danger, and beauty. Metaphorical: A threshold — between life and death, connection and isolation, memory and oblivion. Literary Allusion: The 1959 novel On the Beach by Nevil Shute, a post-apocalyptic story about survivors awaiting the final radiation wave in Australia. It deals with existential dread, acceptance, and quiet beauty in the face of inevitable doom. This name suggests a shift in tone and setting — perhaps moving from the inland, mountainous, and fragmented U.S. of the first game to a coastal, oceanic, and more poetic landscape. 🌪️ Narrative Evolution: What Might Death Stranding 2 Explore? 1. The Aftermath of Connection In Death Stranding 1, Sam builds bridges — physical and emotional — between isolated towns. In 2: On the Beach, the world has changed: connections have been made, but new fractures emerge. New threat: The "Beach" is not just geography — it’s a liminal plane, a manifestation of the "Beach of the Dead," a spiritual space where the dead and the living coexist. New enemy: Not just creatures from the "BTs" (Beached Things), but emotional and psychological threats — guilt, regret, unresolved trauma — made manifest. "The beach isn't a place. It's a memory." 2. The Role of Time and Memory The original game hints at time dilation and nonlinear memory (e.g., the "Timefall" and "Timefall Chamber"). In the sequel, time might not be linear — players could: Experience alternate timelines. Encounter versions of Sam from different moments in his life. Navigate dreamlike sequences where memories are as real as the world. This reflects Kojima’s fascination with time as a physical landscape, not just a concept. 3. The Ocean as a New Frontier The ocean in Death Stranding 2 becomes a portal — not just a barrier, but a bridge between dimensions. 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Absolutely — Simon’s heartfelt and thoughtful reflection on Death Stranding sets a strong, personal tone for what’s to come with Death Stranding 2: On the Beach. His piece isn’t just a nostalgic recollection; it’s a nuanced critique that honors both

著者: Audrey読む:5

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著者: Audrey読む:7

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You've crafted a compelling narrative that blends fact and cinematic influence in a powerful way. Here's a slightly refined version of your piece for clarity, flow, and impact—ideal for publication in a news or cultural commentary outlet: How Concla

著者: Audrey読む:8

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著者: Audrey読む:7