ニュース スクワッド・バスターズ 最初の 30 日間で 4,000 万インストール、純収益は 2,400 万ドル

スクワッド・バスターズ 最初の 30 日間で 4,000 万インストール、純収益は 2,400 万ドル

Jan 19,2025 著者: Sophia

スーパーセルのスクワッドバスターズ: 好調なスタートも期待には及ばなかった

Supercell の新しい MOBA RTS、Squad Busters は、最初の 1 か月で 4,000 万インストールと 2,400 万ドルの純収益を達成しました。 このパフォーマンスは特に米国で好調で、続いてインドネシア、ブラジル、トルコ、韓国が続きました。

しかし、これらの数字は立派ではあるものの、Supercell のこれまでの成功には大きく及ばない。 このゲームの収益は、それぞれ最初の月の Brawl Stars の 4,300 万ドルや Clash Royale の 1 億 1,500 万ドルよりもかなり低いです。 さらに、インストール数は最初の週のピークの 3,000 万件から着実に減少し、月末には 500 万件を下回りました。

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スーパーセル疲労?

Supercell が明らかに多額の投資を行ったゲームである Squad Busters の収益の減少は疑問を引き起こしています。 文脈として、Honkai Star Rail は初月に 1 億 9,000 万ドルという驚異的な収益を上げており、その大きなギャップを浮き彫りにしています。

Squad Busters はよくできたゲームですが、Supercell の既存のタイトルとの類似性は、潜在的な市場の飽和、つまり「Supercell 疲労」を示している可能性があります。 これが一時的な後退なのか、それともより重大な傾向なのかを判断するには、ゲームの長期的なパフォーマンスが非常に重要です。

2024 年のその他の最高のパフォーマンスを誇るモバイル ゲームや今後の期待の高いリリースを探索するには、専用のリストをチェックしてください。

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