ニュース 「Suicide Squad Studioはさらなるレイオフを発表します」

「Suicide Squad Studioはさらなるレイオフを発表します」

May 06,2025 著者: Grace

「Suicide Squad Studioはさらなるレイオフを発表します」

まとめ

  • RockSteadyは、Suicide Squad:Kill the Justice Leagueの不十分なパフォーマンスの後、新鮮なレイオフでヒットしました。
  • このゲームの貧弱な販売は、9月にスタジオのQAスタッフが半分に削減されることになったと伝えられています。
  • 新しいレイオフは、Suicide Squadの最終更新に先立って、RockSteadyのプログラミングとアーティストチームに拡張されました。

象徴的なバットマン:アーカムシリーズと最近の自殺分隊:キル・ザ・ジャスティス・リーグの背後にある称賛された開発者であるロックステディは、2024年に別のレイオフの波に直面しました。スタジオの最新リリース、バットマン:アーカムのスピンオフ題された自殺リーグ:キル・ザ・ジャスティス・リーグ、ローンチでルーク・ワームレセプションに遭遇しました。ゲームの発売後のダウンロード可能なコンテンツ(DLC)は、視聴者をさらに偏見させ、1月の最終更新の後に新しいコンテンツの追加をやめるというロックステーディーの決定に至り、ゲームのストーリーラインを締めくくることを目的としています。

Suicide Squad:Kill The Justice Leagueの経済的影響は、Rocksteadyとその親会社であるWB Gamesの両方にとって重要でした。ワーナーブラザーズは、2月にゲームが販売予測を満たしていないことを明らかにしました。この失望は、9月にRockSteadyのQA部門内でかなりのレイオフをもたらし、労働力を33人から15人に減らしました。

残念ながら、レイオフはそこで止まりませんでした。 2024年が終わりに近づいたため、ユーロガマーはRockSteadyでの別のラウンドの削減を報告し、追加のQAスタッフだけでなく、プログラミングおよびアーティストチームのメンバーにも影響を与えました。将来の仕事の見通しを保護するために匿名を維持することを好んだ約6人の影響を受ける従業員は、最近の解雇についてユーロガマーに話しました。ワーナーブラザーズは、これらのレイオフに関する声明を発表しておらず、9月の削減後に観察された同じ沈黙を維持しています。

RockSteadyは、より多くの自殺分隊の従業員を追い払っています

RockSteadyのSuicide Squadとの闘い:Kill the Justice Leagueは、他のスタジオにも影響を与え、波及効果があったようです。 2013年にバットマン:アーカムオリジンズ、2022年にゴッサムナイツの開発で知られるWB Gamesモントリオールも、12月にレイオフを発表しました。伝えられるところによると、これらのカットのほとんどは、Suicide Squadの発売後のDLCの開発をRockSteadyを支援していた品質保証チームに影響を与えたと伝えられています。

12月10日にリリースされたこのDLCの最後のピースは、バットマンの元ボス:アーカムオリジンズの元ボスであるデスストロークを紹介しました。 RockSteadyは、今月後半にゲームのもう1つのアップデートをリリースする予定であり、スタジオの将来の努力について不確実性を残しています。 Suicide Squad:Kill the Justice Leagueのアンダーパフォーマンスは、ゲームのリリースに続く大規模なレイオフによって強調されたDCベースのビデオゲームで、Rocksteadyの恒星の実績に影を落としました。

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