Hogar Noticias Bend Studio Dev dice 'Todavía planeamos crear una buena s ** t' después de la cancelación del servicio en vivo de Sony

Bend Studio Dev dice 'Todavía planeamos crear una buena s ** t' después de la cancelación del servicio en vivo de Sony

Feb 19,2025 Autor: Lucas

Bend Studio, el desarrollador detrás de Days Gone, sigue comprometido a crear nuevos proyectos emocionantes a pesar de la cancelación de Sony de su juego de servicio en vivo sin previo aviso. Esto sigue a la reciente decisión de Sony de desechar dos títulos de servicio en vivo no anunciado, uno, según se informa, un juego de God of War de los juegos de BluePoint, y otro de Bend Studio, cuyos detalles permanecen sin revelar. Si bien Sony confirmó las cancelaciones, asegurando que ninguno de los estudios estaría cerrado, la estrategia general de servicio en vivo de la compañía ha enfrentado desafíos significativos.

La incursión de Sony en los juegos de servicio en vivo ha arrojado resultados mixtos. El rotundo éxito de Helldivers 2 de Arrowhead, logrando ventas récord, contrasta con los fracasos de otras empresas. El abrupto cierre de Concord, un juego de servicio en vivo de PlayStation, después de una carrera corta y mal recibida, sirve como una historia de advertencia. Esto siguió a la cancelación anterior del proyecto multijugador The Last of Us Naughty Dog. Incluso el ex ejecutivo de PlayStation, Shuhei Yoshida, expresó sus reservas sobre el agresivo impulso de Sony en el mercado de servicios en vivo.

El gerente comunitario de Bend Studio, Kevin McAllister, tranquilizó a los fanáticos a través de Twitter, indicando su dedicación continua para desarrollar juegos convincentes. Su último lanzamiento importante, Days Gone, se lanzó en 2019 para PlayStation 4 y más tarde en PC en 2021.

Los informes financieros de Sony revelaron un análisis post mortem del triunfo de HellDivers 2 y el fracaso de Concord. El presidente y director financiero Hiroki Totoki destacaron la necesidad de pruebas de usuario anteriores y evaluaciones internas para identificar y abordar posibles problemas antes del lanzamiento, o para tomar decisiones informadas sobre la cancelación. También citó la "Organización Sailed" de Sony y la desafortunada ventana de lanzamiento de Concord, coincidiendo con el popular mito negro: Wukong, como factores contribuyentes al bajo rendimiento de Concord.

El vicepresidente senior de Finanzas e IR de Sony, Sadahiko Hayakawa, enfatizó las valiosas lecciones aprendidas de éxitos y fracasos, enfatizando un compromiso de compartir estas ideas en sus estudios para mejorar el desarrollo y la gestión futura. La compañía planea un enfoque equilibrado, aprovechando sus franquicias establecidas para un solo jugador mientras busca estratégicamente oportunidades de servicio en vivo con una evaluación de riesgos más calculada.

A pesar de los contratiempos, varios juegos de servicio en vivo de PlayStation permanecen en desarrollo, incluidos Bungie's Marathon, Guerrilla's Horizon Online y Haven Studio's Fairgame $.

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