Hogar Noticias Indiana Jones ÚLTIMAS ABILLAS AVENTAS ARRES DE FUEGO

Indiana Jones ÚLTIMAS ABILLAS AVENTAS ARRES DE FUEGO

Jan 24,2025 Autor: Alexis

Indiana Jones and the Great Circle Prioritizes Melee Combat Over Gunplay El próximo juego de acción y aventuras de MachineGames y Bethesda, Indiana Jones and the Great Circle, priorizará el combate cuerpo a cuerpo sobre los tiroteos, según el equipo de desarrollo. El juego no incluirá un extenso juego de armas.

Indiana Jones y el Gran Círculo: Un enfoque en el combate cuerpo a cuerpo

Sigilo y rompecabezas como elementos centrales del juego

Indiana Jones and the Great Circle Prioritizes Melee Combat Over GunplayEn una entrevista reciente con PC Gamer, el director de diseño de MachineGames, Jens Andersson, y el director creativo, Axel Torvenius, destacaron el énfasis del juego en el combate cuerpo a cuerpo, el armamento improvisado y la mecánica de sigilo. Inspirándose en su trabajo en títulos como la serie Wolfenstein y Chronicles of Riddick: Escape From Butcher Bay, los desarrolladores explicaron que la jugabilidad de Indiana Jones reflejará con precisión el estilo de lucha del personaje.

Andersson afirmó que Indiana Jones "no es un pistolero" y, por lo tanto, se minimizarían los tiroteos. El sistema de combate cuerpo a cuerpo del juego, inspirado en Chronicles of Riddick, se ha perfeccionado para adaptarse a la personalidad de Indy. Los jugadores utilizarán objetos cotidianos (ollas, sartenes e incluso banjos) como armas improvisadas. Los desarrolladores pretenden capturar la naturaleza ingeniosa y algo torpe de Indy dentro de la experiencia de juego.

Indiana Jones and the Great Circle Prioritizes Melee Combat Over GunplayMás allá del combate, los jugadores explorarán una amplia gama de entornos. Al igual que la serie Wolfenstein, el juego combina áreas lineales y abiertas, ofreciendo caminos estructurados y espacios expansivos para la exploración. Ciertas secciones incorporarán elementos de simulación inmersivos, brindando a los jugadores múltiples enfoques para los desafíos. Andersson describió estas áreas como "campamentos enemigos... donde se supone que debes ingresar al edificio principal, descubrirlo y explorarlo".

El sigilo jugará un papel importante, incorporando técnicas de infiltración tradicionales y una novedosa mecánica de "sigilo social". Los jugadores pueden adquirir disfraces para mezclarse con su entorno y acceder a áreas restringidas. Andersson confirmó que "cada gran ubicación tiene una serie de disfraces que descubrir".

Indiana Jones and the Great Circle Prioritizes Melee Combat Over GunplayEl director del juego, Jerk Gustafsson, enfatizó previamente la minimización deliberada del juego de armas en una entrevista con Inverse. El equipo priorizó otros aspectos del juego, como el combate cuerpo a cuerpo, la navegación y la travesía. El juego también contará con acertijos desafiantes, con algunas opciones opcionales de accesibilidad. Gustafsson señaló que quienes busquen acertijos difíciles los encontrarán.

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