ニュース クラール・オブキュール:エクスペディション33、発売12日で販売数200万本を突破

クラール・オブキュール:エクスペディション33、発売12日で販売数200万本を突破

Jan 19,2026 著者: David

『クレール・オブスキュア:エクスペディション33』は、発売からわずか12日間で200万本という驚異的な販売数を突破しました。この成果は、発売3日後に達成した100万本販売の実績の上に築かれたものです。

この達成が特に注目されるのは、『クレール・オブスキュア:エクスペディション33』がベセスダの『オブリビオン リマスタード』と同日に、Xbox Game Passのデイワンタイトルとして同時発売されたためです。この成功は、フランスの開発スタジオSandfall InteractiveとパブリッシャーのKepler Interactiveにとって大きな成果を意味します。

開発チームはソーシャルメディアで感謝の意を表明しました:「これほど多くの皆さんが旅を始め、あらゆる瞬間、感情、発見を共に体験してくださるのを見て、私たちは驚きに包まれています。

新たなプレイヤーの皆さん:ようこそ。

明日が待っています。」

Play

ベセスダが予期せず『オブリビオン リマスタード』を『クレール・オブスキュア:エクスペディション33』と同時に発売した時、多くの人は市場を支配するのは一方のゲームだけだろうと予想していました。驚くべきことに、両方のRPGがかなりの成功を収めたのです。

Kepler Interactiveは、『オブリビオン』の発売が競合するどころか、RPGジャンル全体への関心を高めることで、むしろ『クレール・オブスキュア』に利益をもたらしたと明かしました。同社のシニア・ポートフォリオ・マネージャー、マット・ハンドラハン氏はThe Game Businessに次のように語っています:「私たちは『エクスペディション33』が独自のアイデンティティを持っていると認識していました。市場調査によると、西洋風と日本風のRPGは異なる層にアピールするものであり、多くの『エルダースクロールズ』ファンは通常『ファイナルファンタジー』をプレイしないかもしれず、その逆も然りです。

発売日までに、私たちは強い勢いを築き、自らのポジショニングに自信を持っていました。価格戦略やGame Passへの参入といった要素は、大きな関心を生み出すことについて確信を与えてくれました。結果は私たちの予想を上回り、『オブリビオン』の存在は全く悪影響を及ぼしませんでした。むしろ、その週の質の高いRPGリリースにスポットライトを当て、ジャンルを世間の議論の中心に留めることに役立ったと言えます。」

このゲームの成功は非常に大きなもので、フランスのエマニュエル・マクロン大統領が公に開発チームを称賛しました。このゲームを検討している方のために、冒険を始める前に知っておきたい重要な情報をまとめた便利なガイドを用意しました。

あなたは『オブリビオン リマスタード』、『クレール・オブスキュア:エクスペディション33』、または両方をプレイしましたか? ---------------------------------------------------------------------------------------------

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