If you're eager to explore the vast landscapes of *Dead Sails* and achieve impressive distances without meeting an untimely end, you're in the right place. Choosing the right class can significantly impact your journey, and that's where my **ultimate *Dead Rails* class tier list** comes in. I've done the legwork to save you from endless trial-and-error, ensuring you can make informed choices and enjoy your adventures to the fullest.
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Table of contents
All Dead Rails Class Tier List
S Tier Dead Rails Classes
A Tier Dead Rails Classes
B Tier Dead Rails Classes
C Tier Dead Rails Classes
D Tier Dead Rails Classes
All Dead Rails Class Tier List
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I know this Dead Rails class tier list might stir up some debate, but it's crafted with care. You simply can't go wrong with the Vampire, even after all the recent updates. However, the Survivalist has surged in popularity, and for good reason. On the flip side, the Zombie class continues to disappoint, still unable to utilize Snake Oil. While teamwork plays a role, it's not the be-all and end-all. Remember, the key is to have fun with your friends, not just to min-max your gameplay.
S Tier Dead Rails Classes
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When it comes to sheer power and efficiency, the Survivalist and Vampire stand head and shoulders above the rest. While the Ironclad has its merits, the top spot is reserved for these two:
**Name** | **Cost** | **Info** |
Survivalist | 75 | The Survivalist starts with a Tomahawk and becomes even more formidable as your health decreases. Remarkably, even at full health, you deal more damage than most—although this might be subject to a nerf soon. It's particularly effective against tough enemies that are hard to take down. Other classes can manage, but none match the Survivalist's raw power. |
Vampire | 75 | Speed and aggression define the Vampire. You're quicker than a horse or a sprinting zombie, and your melee attacks are devastating—most zombies fall in just three hits. The downside? Sunlight is harmful, so you must stick to the shadows. Fortunately, you start with a Vampire Knife that heals you with each successful hit, making survival a matter of maintaining the offensive. |
A Tier Dead Rails Classes
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Here, we delve into classes that are still excellent but slightly less effective for pure survival. They maintain strong damage output and decent starting gear, though they're not as robust for solo play. In my view, the Ironclad holds significant potential:
**Name** | **Cost** | **Info** |
Ironclad | 100 | The Ironclad arrives ready for battle, clad in full armor that significantly increases your durability. The trade-off is a slight reduction in speed—about 10% slower. It's not ideal for solo runs; you'll need at least one ally to watch your back. In team settings, shotguns are your best weapon, perfect for close-quarters combat. |
Cowboy | 50 | The Cowboy offers a strong start with a revolver, ample ammo, and a horse. This combination simplifies early-game encounters and provides the mobility needed to survive chaotic situations, particularly during intense Blood Moon nights. With the Game Pass, you can sell the revolver for additional funds to enhance your initial loadout. The price is a steal, making it a great value. |
Priest | 75 | The Priest brings divine weaponry to the fray—Crucifixes and Holy Water, which, while unsellable, are potent against foes. You're also immune to lightning, making storms irrelevant. Though not suited for solo play, the Priest excels in larger groups, where their throwable items can significantly sway battles. Consider them your spiritual support with a powerful throw. |
Arsonist | 20 | The Arsonist thrives in chaos, equipped with Molotovs and enhanced fire damage to clear out groups swiftly. Ideal for burning through enemy packs or razing towns, it works best in confined spaces where you can control the pace. A horse enhances the hit-and-run strategy, making it even more effective. |
B Tier Dead Rails Classes
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These classes are specialists, shining in specific scenarios. The Doctor, for instance, is invaluable for its affordability and support capabilities, though you wouldn't rely on it for direct damage. The same applies to the others, yet all three are crucial in team settings:
**Name** | **Cost** | **Info** |
The Alamo | 50 | The Alamo is all about defense, starting with Sheet Metal, Barbed Wire, and a helmet. Perfect for fortifying the Train early on, this class is your go-to for turning the cabin into a stronghold and slowing down enemy waves. It's not flashy, but it's highly effective when under pressure. |
Doctor | 15 | The Doctor is your savior in dire situations, equipped with healing supplies and the ability to revive teammates at the cost of half their health. One of the most budget-friendly classes (tied with the Miner), it's invaluable in group play. Keep your Doctor alive—they can transform a near-wipe into a triumphant recovery. Selling bandages and snake oil nets you a $40 boost. |
Miner | 15 | The Miner is tailored for resource gathering and nocturnal exploration. With a helmet that illuminates the path and a Pickaxe that breaks ore in just two swings, they're the fastest at collecting materials, especially the new ore types. They also start with Coal, making them a great choice despite their combat limitations. |
C Tier Dead Rails Classes
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These classes offer utility but are less effective for solo play. The Conductor is nearly essential in larger teams, while the Horse class, a novelty from the 2025 April Fools event, adds a playful twist:
**Name** | **Cost** | **Info** |
Conductor | 50 | The Conductor is the team's driver, starting with Coal and capable of pushing the Train to a top speed of 84. The downside? No melee weapon at spawn, making them vulnerable initially. Ensure they're protected—they're crucial for keeping the team on the move. The good news is they no longer suffer a health penalty, making them slightly less fragile. |
Horse | Unlockable through the Horsing Around gamemode | The Horse Class transforms you into an actual horse. Unlocked during the 2025 April Fools "Horsing Around" event, it offers standard horse stats: 32 studs per second speed, no passive healing, and a large hitbox. Navigating tight spaces can be tricky, and while you can ride other players, you can't sit on the train or ride other horses. |
High Roller | 50 | The High Roller is all about quick cash, earning 1.5x the money from bags for a solid financial head start. However, this makes you a lightning magnet during storms, increasing the risk of being struck. It's a high-risk, high-reward choice, perfect for those looking to gear up early and embrace danger. |
D Tier Dead Rails Classes
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At the bottom of the barrel, we find classes with minimal impact. The default class is straightforward, ideal for beginners, while the Zombie class is severely lacking:
**Name** | **Cost** | **Info** |
None | Free | The None class is the default, providing you with a shovel and whatever you can scavenge. No perks or drawbacks—it's a blank canvas, perfect for saving bonds and experimenting with different playstyles before choosing a class. Simple yet surprisingly effective for those who know how to use it. |
Zombie | 75 | The Zombie excels in chaos, feeding on corpses to heal and moving stealthily due to its undead nature. However, without access to Bandages or Snake Oil, it struggles. While it offers stealth and sustainability, it remains largely ineffective in its current state. |
That's all for my Dead Rails class tier list! I hope it helps you break records and conquer those mobs with ease. Don't forget to check out our Dead Rails codes and learn about the Dead Rails challenges. Who knows what the next update will bring?