Hogar Noticias Detrás del nuevo enfoque de Monster Hunter Wilds para iniciar armas de armas y esperanza.

Detrás del nuevo enfoque de Monster Hunter Wilds para iniciar armas de armas y esperanza.

Mar 19,2025 Autor: Brooklyn

Para muchos jugadores * Monster Hunter *, elaborar nuevos equipos a partir de materiales de caza ganados con esfuerzo es una fuente central de emoción. La satisfacción de completar un conjunto de armadura completo y un arma a juego, adquirida minuciosamente a través de batallas repetidas con el mismo monstruo, es un sentimiento compartido por innumerables cazadores.

El equipo de la serie * Monster Hunter * siempre ha seguido una filosofía de diseño única: Conquer Monsters, luego aprovecha su poder a través del equipo elaborado. Los jugadores usan su habilidad para derrotar a las bestias formidables, transformando las fortalezas de esas bestias en las suyas para ser aún más fuertes.

En una entrevista con IGN, * Monster Hunter Wilds * Director Ejecutivo y director de arte Kaname Fujioka explicó este concepto: "Si bien nuestros diseños se han expandido, solíamos centrarnos en la idea de que usar equipos de Rathalos te hace parecer rathalos". Este nuevo título presenta nuevos monstruos, cada uno que contribuye con equipos únicos y visualmente llamativos. Rompopolo, un monstruo diseñado para evocar a un científico loco, por ejemplo, proporciona una armadura de cabeza que se asemeja a la máscara de un médico de la peste. Puedes ver esta armadura establecida en el video Hunt a continuación.

Jugar

Sin embargo, los desarrolladores enfatizan la importancia del equipo inicial. Fujioka afirma: "Diseñé las armas iniciales para los 14 tipos de armas desde cero. Esta es la primera vez para mí. Anteriormente, las armas iniciales eran primitivas. Pero, como el protagonista es un cazador elegido, las armas simples no encajarían. Quería que se sintieran como una estrella, incluso con equipos iniciales".

Hope Armor y Arte conceptual de armas. Cortesía Capcom.

La directora Yuya Tokuda agrega: "Diseños de armas en *Monster Hunter: World *generalmente mantuvo una forma, personalizada por Monster Materials. En *Wilds *, cada arma tiene un diseño único". Estas armas iniciales reflejan la narrativa de un cazador experimentado que investiga las tierras prohibidas. Tokuda destaca los detalles en la armadura inicial: "La armadura inicial, la serie Hope, es increíblemente genial; podrías usarlo hasta el final y no se sentiría fuera de lugar".

Hope Armor Concept Art. Cortesía Capcom.

El conjunto de esperanza, con su profundo verde esmeralda, se transforma en un abrigo largo con capucha cuando se completa. Fujioka explica la complejidad de su creación: "Prestamos más atención a la serie Hope que cualquier otro equipo. Los juegos anteriores tenían una armadura separada de la parte superior e inferior del cuerpo, evitando que un diseño de abrigo. Overicionamos invirtiendo recursos significativos, creando un abrigo con capucha fluido. Mientras que los jugadores descubrirán diversos equipos, queríamos que la serie Hope se enfríe elegantemente sin sobrepasar otros hallazgos".

Comenzar con un equipo tan meticulosamente elaborado es un lujo. Las 14 armas iniciales y la serie Hope están diseñadas para retratar a un cazador de estrellas impresionante. Anscendemos ansiosamente examinar sus detalles en el juego final.

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