Maison Nouvelles Diablo 4: Origines Roguelite dévoilées

Diablo 4: Origines Roguelite dévoilées

Jan 26,2025 Auteur: Elijah

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Les plans initiaux de Diablo IV envisageaient une départ frappante par rapport à la formule établie de la série, selon le directeur de Diablo III Josh mosqueira. Le jeu a été initialement conçu comme une expérience infusée plus axée sur l'action et permanente.

Diablo 3 Director's Vision for a Reimagined Diablo IV

Ambitieux Roguelike Design face au développement Haies

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Un extrait révélateur du livre de Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment , détaille une réalité alternative pour Diablo IV. Au lieu du gameplay familier d'action-rpg, le concept initial, nommé "Hadès", visait une structure d'action-aventure inspirée de Batman: Arkham avec des éléments roguelike.

Cette vision, dirigée par Mosqueira après les lacunes perçues de Diablo III, a impliqué un passage à une perspective de caméra plus épaule et à un combat plus dynamique et plus punch plus ". Surtout, il incorporait le permadeath, ce qui signifie que la mort du caractère était permanente.

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Bien que les dirigeants de Blizzard aient initialement soutenu ce départ radical, de nombreux défis ont émergé. Les aspects multijoueurs ambitieux coopératifs se sont révélés particulièrement problématiques. En outre, les débats internes ont remis en question l'identité du jeu en tant que titre Diablo. Le designer Julian Love a résumé bien le dilemme: "Les commandes sont différentes, les récompenses sont différentes, les monstres sont différents, les héros sont différents. Mais il fait sombre, donc c'est la même chose." En fin de compte, l'équipe a conclu que l'approche Roguelike créerait efficacement une nouvelle IP plutôt qu'un jeu Diablo.

Diablo IV a récemment publié sa première expansion majeure, navire de haine . Situé en 1336, ce DLC plonge les joueurs dans les machinations de Mephisto, l'un des maux principaux, dans le domaine inquiétant de Nahantu.

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