Home News Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two Days

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two Days

Jan 05,2025 Author: Camila

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysNetEase Games' Marvel Rivals has significantly outpaced Sony and Firewalk Studios' Concord in beta player numbers.

Marvel Rivals Dominates Concord in Beta Player Count

A Massive Disparity: 50,000 vs. 2,000

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysWithin just two days of its beta launch, Marvel Rivals boasted over 50,000 concurrent players, dwarfing Concord's peak of 2,388. This substantial difference raises serious questions about Concord's prospects, especially with its official launch approaching on August 23rd. As of July 25th, Marvel Rivals reached a peak of 52,671 concurrent players on Steam alone (excluding potential PlayStation players).

Marvel Rivals' Success vs. Concord's Struggles

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysEven after its closed and open beta periods, Concord continues to underperform, lagging behind many indie titles on Steam's wishlist chart. This low ranking indicates weak pre-release interest. In contrast, Marvel Rivals enjoys a prominent position in the top 14, alongside major titles like Dune: Awakening and Sid Meier's Civilization VII.

Concord's struggles are compounded by its $40 early access price tag, limiting beta participation. While PS Plus subscribers had free access, the subscription cost creates a significant barrier. Even after its open beta, player numbers only increased marginally. Marvel Rivals, being free-to-play, offered significantly wider access.

The competitive hero shooter market is already saturated, and Concord's high price point likely deterred potential players.

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysMany gamers express skepticism towards Concord, citing its lack of a distinct identity in a crowded market. Unlike Marvel Rivals, which leverages a powerful IP, Concord struggles to establish its own unique appeal. While its "Overwatch meets Guardians of the Galaxy" aesthetic initially attracted attention, it failed to capture the essence of either franchise.

The success of games like Apex Legends and Valorant proves that brand recognition isn't always crucial for player acquisition. Conversely, Suicide Squad: Kill the Justice League's performance highlights that a strong IP doesn't guarantee success.

Although comparing the two games might seem unfair due to Marvel's established IP, both being hero shooters underscores the competitive landscape Concord faces.

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