Home News Sony's New AI Patent Predicts Button Presses via Finger-Camera Tech

Sony's New AI Patent Predicts Button Presses via Finger-Camera Tech

Apr 02,2025 Author: Stella

Sony's latest patent filing hints at a significant leap forward in reducing latency in future gaming hardware, leveraging an AI model supported by additional sensors. The introduction of PlayStation Spectral Super Resolution (PSSR) with the PlayStation 5 Pro marked Sony's foray into upscaling technology, enhancing smaller resolutions to 4K. However, advanced graphics technologies such as frame generation can introduce latency, which might detract from the game's responsiveness.

This new Sony patent could be a game-changer for PlayStation. Image credit: Sony Interactive Entertainment.
Competitors like AMD and Nvidia have introduced solutions like Radeon Anti-Lag and Nvidia Reflex to combat this issue. Now, Sony is poised to join the fray with its innovative approach, as detailed in the patent WO2025010132, dubbed "TIMED INPUT/ACTION RELEASE." This patent aims to streamline the "timed release of user commands" by predicting the user's next button press.

According to the patent, latency between a user's input and the system's processing can lead to delayed command execution and unintended in-game consequences. Sony's proposed solution involves a multi-faceted approach: an AI model that predicts the next input and an external sensor, such as a camera monitoring the controller, to anticipate which button will be pressed next. The patent suggests that "the method may include providing camera input as an input to a machine learning (ML) model," with the camera input indicating the upcoming user command.

Additionally, the patent explores the use of controller buttons as sensors, aligning with Sony's history of innovation with analog buttons. While the exact implementation might differ from what's described in the patent, it's evident that Sony is committed to reducing latency without sacrificing responsiveness, particularly in light of popular rendering technologies like FSR 3 and DLSS 3, which introduce additional frame latency.

This technology could revolutionize gameplay in genres like twitch shooters, where high frame rates and low latency are crucial. However, it remains to be seen whether this patent will translate into actual hardware advancements.

LATEST ARTICLES

12

2025-05

Silent Hill f: Debut Trailer and Key Details Revealed

https://imgs.51tbt.com/uploads/69/174191045367d371b5e2bcf.jpg

Before the eagerly anticipated Silent Hill Transmission event, some fans expressed apprehension about Silent Hill f, worrying that the iconic series had veered off course and that the new installment might fall short of their high expectations. However, the livestream, which included the debut trail

Author: StellaReading:0

08

2025-05

Stella Sora Begins Closed Beta Recruitment: Cross-Platform Access Available

https://imgs.51tbt.com/uploads/10/68113e37979bd.webp

Yostar is thrilled to announce the Closed Beta Test (CBT) Recruitment for their highly anticipated action-adventure game, Stella Sora. This cross-platform title is gearing up for an exciting CBT, welcoming Android and PC users to join the adventure. Stella Sora is set to launch as a top-down, light-

Author: StellaReading:1

08

2025-05

"Oblivion Remake Set for Release Before June"

https://imgs.51tbt.com/uploads/45/174183488667d24a8626585.jpg

The Elder Scrolls IV: Oblivion, though not the marketing behemoth that Skyrim became, remains a cherished classic in the gaming community. However, its age has started to show, leaving fans longing for a refreshed experience. Thus, whispers of an Oblivion remake have been met with great anticipation

Author: StellaReading:1

08

2025-05

MGS Delta: Snake Eater Retains Original's Suggestive Content, Rating Indicates

The upcoming Metal Gear Solid Delta: Snake Eater retains the suggestive and sexual content from Metal Gear Solid 3, including the controversial Peep Demo Theatre, as confirmed by the ESRB's Mature 17+ rating. This rating is attributed to the game's realistic gunfire, cries of pain, bloody combat, an

Author: StellaReading:1