Home News STALKER 2: Heart of Chornobyl - All Endings (& How to Get Them)

STALKER 2: Heart of Chornobyl - All Endings (& How to Get Them)

Jan 24,2025 Author: Eleanor

This guide details the four distinct endings in S.T.A.L.K.E.R. 2: Heart of Chornobyl, determined by player choices in three key missions: Subtle Matter, Dangerous Liaisons, and The Last Wish. A manual save before Legends of the Zone allows players to experience all endings without a full replay.

Choices That Determine the Ending

The three missions listed above contain pivotal choices that dictate the game's conclusion.

She Will Never Be Free

  • Subtle Matter: Choose "Life is for the living."
  • Dangerous Liaisons: Choose "[Escape]."
  • The Last Wish: Choose "[Fire]."

This ending sees the player siding with Strelok, aiming to protect the Zone and establishing dominance over all factions. This path requires antagonizing Scar, fleeing Korshunov, and eliminating Kaymanov.

Project Y

  • Subtle Matter: Choose "Life is for the living."
  • Dangerous Liaisons: Choose "[Escape]."
  • The Last Wish: Choose "[Lower the Gun]."

Similar to the previous ending, but instead of killing Kaymanov, the player spares him, aligning with his scientific perspective of allowing the Zone to evolve naturally without external control.

Today Never Ends

  • Subtle Matter: Choose "Eternal spring."
  • Dangerous Liaisons: Choose "[Escape]."
  • The Last Wish: This mission's choice is irrelevant for this ending.

This ending involves aiding Scar, the leader of the Spark faction, leading to his entry into a pod believed to transport him to the Shining Zone. Only choices in two of the three key missions determine this outcome.

Brave New World

  • Subtle Matter: Choose "Life is for the living."
  • Dangerous Liaisons: Choose "I'm not your enemy."
  • The Last Wish: This mission's choice is irrelevant for this ending.

This ending involves allying with Colonel Krushunov and the Ward faction, resulting in a campaign to completely eradicate the Zone. Like the Spark ending, only two missions' choices matter.

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