ニュース Exoborne:ユニークなひねりを加えた抽出シューター

Exoborne:ユニークなひねりを加えた抽出シューター

Apr 19,2025 著者: Lucy

抽出シューターの本質はシンプルです。入り、戦利品をつかんで、出て行ってください。開発者Shark Mobの今後のタイトルであるExoborneは、このコンセプトを取り入れ、超強力なExo-Rigs、動的な天気効果、そして人気のグラップリングフックの導入で興奮を増幅します。最近のプレビューイベントで約4〜5時間を費やした後、私はExoborneが抽出シューターのジャンルに大きな影響を与える可能性があるという感覚を残しました。

Exoborneのユニークなゲームプレイの中心は、そのExo-Rigs内にあります。現在、Kodiak、Viper、Kestrelの3つのタイプがあります。コディアックは、疾走中に盾を提供し、壊滅的な地面のスラムを提供し、劇的な入り口を愛する人に最適です。ヴァイパーは戦いの厚さで繁栄し、敵を倒し、強力な近接攻撃を行うと、プレイヤーに健康再生で報いる。一方、ケストレルはモビリティを優先し、より高いジャンプと一時的なホバリングを可能にし、より機敏なアプローチを好むプレイヤーに最適です。各スーツは、各タイプに固有のモジュールでカスタマイズでき、特定の能力を高めます。

遊ぶ

個人的に、私はグラップリングフックでスパイダーマンのように揺れ動くスリルが、コディアックのパワースラムと衝突することが信じられないほど満足できることを発見しました。限られた数のExo-Rigsはやや制限的であると感じていますが、確かに拡張の可能性があります。しかし、Shark Mobは、イベント中に将来のEXO-RIG計画について議論する準備ができていませんでした。

Exoborneの射撃力学は堅牢で、満足のいくキックと近接攻撃がある銃がパンチを詰め込んでいます。グラップリングフックは、楽しいモビリティ要素を追加するだけでなく、マップのナビゲート方法も変換します。天気はゲームプレイで重要な役割を果たし、トルネードが空中の機動性と降雨を高め、パラシュートがほとんど役に立たない。ゲームの黙示録的な設定は、火の竜巻によってさらに強調されています。これは、動きを助けることができますが、近づきすぎると致命的です。

リスク対報酬

Exoborneのデザインの中核は、リスク対報酬を中心に展開します。立ち寄ると、20分のタイマーが開始され、ゼロに達したらすべてのプレイヤーに場所を放送し、抽出または直面の終了にわずか10分を与えます。抽出を求める資金があれば、これの前にいつでも去ることを選択できます。滞在する時間が長くなればなるほど、潜在的に集まる潜在的な戦利品があります。これは、AIの敵や最も顕著なプレイヤーなど、さまざまな形でマップ全体に散らばっています。

アーティファクトは、戦場での究極の賞です。これらの高価値の戦利品ボックスには、アーティファクト自体とアーティファクトキーの両方が開く必要があり、すべてのプレイヤーに位置が表示され、多くの場合、激しいプレイヤーの対立につながります。高価値の戦利品領域も存在し、恐るべきAIに守られており、プレイヤーに大きな報酬のためによりリスクを冒すように挑戦します。

このゲームは緊張した雰囲気を促進し、効果的なチームコミュニケーションを促進します。たとえダウンされたとしても、プレーヤーは自己再生とチームメイトが倒れた同志を復活させる能力のおかげで戦いから抜けなくなり、ゲームプレイに深みを加え、重大な状況でライフラインを提供します。

しかし、私はExoborneについて2つの大きな懸念を持っています。第一に、ゲームは献身的な友人のグループで楽しんでいるようです。ソロプレイと見知らぬ人とのプレイは選択肢ですが、特にExoborneが無料でプレイできることを考えると、彼らは理想的ではありません。これは、チームに基づいた戦術抽出シューターにとって一般的な課題であり、通常のゲームチームがなければ、私のようなカジュアルなファンにとっては障壁になる可能性があります。

第二に、ゲーム後期コンテンツは不明のままです。ゲームディレクターのPetter Mannefeltは、将来の計画がPVPとプレーヤーの比較に焦点を当てているが、詳細は共有されていないと述べました。 PVPの出会いは楽しいものでしたが、それらの間の間隔は、ゲームをそれらの出会いだけで魅力的にするには長すぎました。

Exoborneの開発は、PCで2月12日から17日までのPlayTestでさらにテストされます。ゲームが進化し続けるにつれて、Shark Mobがこれらの懸念にどのように対処し、最終製品を形成するかを見るのは興味深いでしょう。

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