ニュース 「Pの嘘」開発陣、より幅広い層に楽しんでもらうための難易度調整を解説

「Pの嘘」開発陣、より幅広い層に楽しんでもらうための難易度調整を解説

Oct 14,2025 著者: Charlotte

間もなく公開される『Lies of P』DLC『Overture』は、シリーズ初となる難易度設定を実装します。

ソウルライク作品として『Lies of P』は悪名高いほど挑戦的なゲーム体験を維持してきましたが、ゴシック風ピノキオをモチーフにしたストーリーに引き寄せられた新規プレイヤーにとって障壁となる可能性がありました。チョン・ジウォン監督は当初、基本ゲームの開発段階で「ソウルライクゲームに難易度オプションは馴染まない」としてこの機能の実装に反対していました。

Neowizはその後、積極的にプレイヤーフィードバックを収集し、この方針を再考しました。チョン監督はVGCに対して次のように説明しています:「ゲームの核心的なアイデンティティを保ちつつ、より広範なアクセシビリティを確保したいと考えました。プレイヤーデータの慎重な分析と内部議論を経て、複数の難易度レベルを設けることで、本来のビジョンを損なうことなくより多くの方々に当社の世界観を体験していただけると結論付けました」

ゲームコミュニティではこの重要なデザイン変更について意見が分かれています。変更を支持する側からは「スキルレベルが異なるプレイヤーやゲーム時間が限られている人でも、豊かなストーリーテリングと雰囲気ある戦闘を楽しめる」との声が上がっています。あるプレイヤーは「大人になってからゲームを始めた人間として、調整可能な難易度があれば『Lies of P』のような傑作をフラストレーションなしに堪能できる」と語りました。

一方、ベテランプレイヤーからは落胆の声も:「妥協のない挑戦こそがこのゲームの特別なところだった。今ではどこにでもあるアクションRPGのようだ」。ある掲示板の書き込みはこの感情を反映しています:「開発者は大衆への迎合よりも創造的な誠実さを保つべきだ」。しかし、こうした批判に対する反応の多くは開発者の決定を擁護する内容です。

議論は各プラットフォームで続いており、ある批判者は「傑作の価値を貶めた」と発言する一方、別のスレッドでは元々多くのプレイヤーを挫折させた悪名高い難易度の急上昇について議論されています。

『Lies of P: Overture』プレビューギャラリー

Lies of P DLC暗い路地裏のシーン怪物の敵に向き合うピノキオ

5枚の画像を表示

DLCの新武器展示ボス戦のスクリーンショットキャラクターインタラクションシーン

このピノキオの暗黒的解釈作品は、苛烈なソウルライク戦闘と、プレイヤーの選択が物語に影響を与える革新的なナラティブメカニクスを融合させています。『Overture』拡張コンテンツでは以下の新要素が導入されます:

  • 拡張された探索エリア
  • 新種の敵との邂逅とボス戦
  • 追加武器オプション
  • 新キャラクターを通じた深まる設定

特筆すべきは、DLCに導入される「デスマーチモード」です。これはベテランプレイヤーが全てのボスと連続で再戦できるもので、熟練者でも15~20時間のプレイ時間を要します。特定のストーリーチャプターをクリア後にアンロックされます。この拡張コンテンツに続き、Neowizは完全な続編の開発を正式に発表しました。

当初のレビュー(8/10点)では次のように評しました:「『Lies of P』は確固としてソウルライクの道を歩みながらも、驚くべき精度と創造的な才能で独自のビジョンを実現しており、類似作品とは一線を画しています」

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