Hideo Kojima's much-anticipated spiritual successor to Metal Gear, Physint, is still a significant wait away, with the visionary game designer estimating another "five or six years" before its release. This revelation came directly from Kojima in an interview with Le Film Francais, where he also discussed his long-held aspiration to direct a film—a dream he's putting on hold until after the completion of Physint.
Since parting ways with Konami in 2015, Kojima has been inundated with offers to develop games at his independent studio. Alongside Physint, he's currently working on Death Stranding 2 and OD, the latter being a new IP in collaboration with Xbox Game Studios, featuring actress Hunter Schafer and filmmaker Jordan Peele. Additionally, Kojima is involved in A24's film adaptation of the original Death Stranding.
Physint was first announced by PlayStation Studios boss Herman Hulst in January 2024. Initially, Kojima hinted that it would also serve as a movie, but he later clarified on X/Twitter that the project's "look, story, theme, cast, acting, fashion, sound, etc… are all at the next level of 'Digital Entertainment' that could be called a 'movie.'"
As for Death Stranding 2: On The Beach, fans won't have to wait much longer; it's set to launch on June 26. In a recent interview with IGN, the franchise's star, Norman Reedus, expressed his enthusiasm for the upcoming film adaptation, confirming that he would "of course" play himself in the movie.
Kojima's creativity continues to flourish beyond these major projects. Recently, he shared insights into discarded video game ideas, including a concept for a 'Forgetting Game' where the protagonist's memory and abilities diminish if the player takes too long a break. In a touching gesture, Kojima also revealed that he left a USB stick of game ideas for his staff to explore after his passing.
With so much on his plate, Kojima's dedication to pushing the boundaries of entertainment remains as strong as ever, promising fans a future filled with innovative and captivating experiences.