Hogar Noticias Monster Hunter Wilds revela la mecánica de cocción

Monster Hunter Wilds revela la mecánica de cocción

May 02,2025 Autor: Savannah

Monster Hunter Wilds revela la mecánica de cocción

Resumen

  • Monster Hunter Wilds enfatiza el atractivo visual de los alimentos en el juego a través del realismo exagerado.
  • Los jugadores pueden disfrutar de comidas en cualquier parte del juego, abrazando un ambiente de campamento en lugar de un restaurante.
  • El juego ofrecerá un menú diverso, que incluye un misterioso plato de carne "extravagante", para mejorar la experiencia culinaria.

Monster Hunter Wilds está listo para elevar el encanto visual de los alimentos en el juego a nuevas alturas, como lo confirman los miembros clave de su equipo de desarrollo. El juego contará con una amplia selección de platos que van desde carne y pescado hasta verduras, y los desarrolladores dedican un esfuerzo significativo para que se vean irresistiblemente deliciosos. Este enfoque va más allá del mero realismo, incorporando elementos de exageración para mejorar el atractivo visual de los alimentos.

Desde su inicio en 2004, la serie Monster Hunter ha incluido cocinar como mecánico central, lo que permite a los jugadores consumir comidas elaboradas de los monstruos que derrotan. Con los años, la importancia de la comida en el juego ha crecido, con la variedad de comidas e ingredientes que se expande significativamente. La tendencia de centrarse en la comida alcanzó un nuevo nivel con Monster Hunter World en 2018, donde los desarrolladores tenían como objetivo crear experiencias gastronómicas que los jugadores realmente disfrutarían.

Este enfoque en la comida apetitosa en el juego se amplificará aún más en Monster Hunter Wilds, que está programado para su lanzamiento el 28 de febrero de 2025. El director ejecutivo/director de arte Kaname Fujioka y el director Yuya Tokuda han enfatizado la importancia de hacer que la comida se vea no solo realista, sino también deliciosa. En una reciente entrevista en video de IGN, Fujioka explicó: "Hacer que se vea realista no es suficiente para que se vea bien. Realmente tienes que pensar en lo que hace que algo se vea delicioso". Esto implica combinar el realismo con exageración, inspirarse en el anime y los comerciales, incluidos los efectos de iluminación especiales y los modelos de alimentos mejorados.

Los desarrolladores de Monster Hunter Wilds usan realismo exagerado en escenas de cocina

En Monster Hunter Wilds, los jugadores tendrán la libertad de cenar en cualquier lugar, cambiando del tema tradicional del restaurante a una experiencia de parrilla de campamento más inmersiva. Una vista previa de diciembre mostró un tentador de queso que ya ha entusiasmado a los fanáticos, pero hay más en el menú. Incluso un plato simple como repollo asado planteó un desafío para Fujioka, quien logró hacerlo atractivo mostrándolo de manera realista a medida que la tapa se retira de la sartén. Un video que lo acompaña también presenta el repollo adornado con un huevo asado en la parte superior.

En el otro extremo del espectro, Tokuda, conocida por su pasión por la carne tanto en el juego como en la vida real, insinuó la introducción de un plato de carne "extravagante" secreto, aunque mantuvo los detalles en secreto. El juego tiene como objetivo ofrecer una amplia variedad de platos y capturar las expresiones de personajes que disfrutan de comidas alrededor de una fogata, creando una sensación exagerada pero realista de dicha relacionada con la comida en sus escenas de cocina.

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