ニュース KCD2ディレクターが『The Outer Worlds 2』の静的な世界観を厳しく批判

KCD2ディレクターが『The Outer Worlds 2』の静的な世界観を厳しく批判

Dec 12,2025 著者: Zoey

The Outer Worlds 2 Character Holding A Saw Gun

『Kingdom Come Deliverance 2』のディレクターが最近、『The Outer Worlds 2』を「静的な、スクリプトで作られた世界」と批判しました。彼の発言の詳細と、ファンがこの批判にどう反応しているのか、読み進めてご覧ください。

『Kingdom Come Deliverance 2』ディレクターによる『The Outer Worlds 2』への批判

新たなゲームメカニクスの欠如

『Kingdom Come Deliverance 2』(KCD2)のディレクターであるダニエル・ヴァーヴラは、オブシディアン・エンターテインメントが『The Outer Worlds 2』(TOW2)で革新性を欠いていることに失望を表明しました。11月5日にツイッター(現X)で投稿した中で、ヴァーヴラは新たなゲームプレイメカニクスの欠如に対して懸念を抱きつつも、このゲームに10点満点中7点を付けました。

ウォーホース・スタジオの共同創設者であるヴァーヴラは、自身のゲームを擁護する際に物議を醸す議論に参加することで知られています。しかし今回は、彼が今年最も期待されているリリース作の一つに向けて批判を口にしている側です。

The Outer Worlds 2 Character and Robot

彼は、15年の開発期間とマイクロソフトの財政的バックアップがあったにもかかわらず、オブシディアンが「『The Outer Worlds』の実績はあるが時代遅れの方式を進化させる」ことに失敗したと指摘しました。ヴァーヴラは、同スタジオが『Fallout』や『New Vegas』など、彼がこれまでに最も愛するゲームのいくつかを生み出したことに言及し、それが彼の最新作への批判をより強くしていると述べました。

KCD2のディレクターは「『The Outer Worlds』に、25年以上前に発売された『Deus Ex』や初代『Fallout』に既に存在していなかった、単一の新しいゲームメカニクスを挙げられる人はいますか?残念ながら、私は一つも思い浮かびません」と問いかけました。

ヴァーヴラは、「ルートボックスやメンテナンスシャフト、ローディング画面、静的なスクリプト環境でのレベル上げを超えた」「真の非線形性」を持つ「生き生きとした、シミュレーションされた世界」を望んでいると語りました。

The Outer Worlds 2 Robot In A Lab

このような批判にもかかわらず、『The Outer Worlds 2』は大きな人気を集めており、Steamコミュニティからは「おおむね好評」の評価を受けています。また、批評家やレビューサイトによるメタスコアーでも84点の「概ね好評」を維持しています。

Game8では、前作の土台の上に、より多くのユーモア、深み、洗練を加えて構築した『The Outer Worlds 2』に、100点満点中90点を授けました。完全な評価については、以下のレビューをご確認ください。

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