
In a recent interview with MinnMax, Josef Fares, the head of Hazelight Studios, provided exciting updates on their upcoming game, *Split Fiction*. Fares reiterated the studio's firm stance against adopting live-service models and microtransactions, emphasizing a commitment to delivering exceptional gaming experiences without additional in-game purchases. He stated emphatically, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Fares revealed that *Split Fiction*'s core narrative will last approximately 12-14 hours, which is similar to the duration of their previous hit, *It Takes Two*. For those looking to delve deeper into the game, optional missions and additional content can extend the gameplay experience to around 16-17 hours.
While Hazelight is renowned for its cooperative gameplay, Fares hinted at the potential for exploring single-player projects in the future. He also disclosed that the budget for *Split Fiction* is double that of *It Takes Two*, yet the studio remains dedicated to a no-DLC policy, ensuring all features are available at launch. Players can look forward to the global release of *Split Fiction* on March 6th, available on PC, PS5, and Xbox Series X|S.