Home News Marvel Rivals: Speed Up Shader Compilation on Launch

Marvel Rivals: Speed Up Shader Compilation on Launch

Apr 19,2025 Author: Stella

If you're one of the many gamers eagerly jumping into *Marvel Rivals*, NetEase Games' exciting new hero shooter, you might have noticed a frustrating issue: the game takes a long time to compile shaders on launch. This problem has left many PC players waiting impatiently as they're stuck watching the loading screen. Let's explore how to fix *Marvel Rivals* compiling shaders slow on launch and get back to the action faster.

What To Do If Marvel Rivals Is Slowly Compiling Shaders

Marvel Rivals loading screen as part of an article about how to fix shaders compiling slow.It's no secret that games, especially those requiring an internet connection, can take a while to boot up. This is due to the need to ensure seamless connectivity for multiplayer gameplay. However, *Marvel Rivals* players on PC are experiencing unusually long waits as the game takes several minutes to compile shaders, leaving them twiddling their thumbs.

For those new to the term, shaders are programs crucial for maintaining the correct levels of color, light, and darkness in 3D scenes. They are vital to the game's visual integrity and can cause significant issues if not handled properly. Despite *Marvel Rivals* players following all the right steps, the shader compilation process is holding them hostage. Fortunately, the community has come up with a solution.

After a user posted on the *Marvel Rivals* subreddit about shaders taking nearly five minutes to compile, user Recent-Smile-4946 shared a solution that seems to be working effectively. Here are the steps to follow:

  1. Open your Nvidia control panel and navigate to the global settings.
  2. Set the Shader Cache Size to a value lower than or equal to your VRAM.

The settings only offer three options for the value: 5 GB, 10 GB, and 100 GB. While this might not give you much flexibility, choosing the closest option should resolve the issue. After applying this method, users have reported that compiling shaders in *Marvel Rivals* now takes only a few seconds, and the "Out of VRAM memory" error has disappeared.

Some gamers might be hesitant to tinker with their settings and prefer to wait for a permanent fix from NetEase. However, as of now, the developer has not commented on the issue, leaving it unclear if it's on their radar. If you're tired of waiting precious minutes every time you start the game, it's worth trying this community-suggested solution.

And that's how to fix *Marvel Rivals* compiling shaders slow on launch.

*Marvel Rivals is available now on PS5, PC, and Xbox Series X|S.*

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