ニュース Monster Hunter Wilds PC技術的な問題:災害

Monster Hunter Wilds PC技術的な問題:災害

May 06,2025 著者: Joseph

Monster Hunter Wilds PC技術的な問題:災害

Capcomの最新リリースは、Steamの最もプレイされたタイトルの中で6番目のスポットを確保することで波を作ることですが、技術的な欠点により大きな反発に直面しています。 PCバージョンのDigital Foundryの詳細な分析により、ゲームの厄介な状態に光が当てられており、お世辞とはほど遠い結論が描かれています。

分析により、ゲームを悩ませる多くの問題が明らかになりました。たとえば、シェーダーのプレコンパイルは、9800x3Dプロセッサを装備したシステムで最大9分かかり、Ryzen 3600で30分以上かかる場合があります。「ハイ」グラフィックス設定に設定しても、テクスチャの品質は残念ながら低くなります。バランスの取れたDLSSを使用して1440p解像度で「高」設定で実行されているRTX 4060のPCでは、大きなフレームタイムスパイクがあります。驚くべきことに、12 GBのメモリがテクスチャを適切にレンダリングするのに苦労している、より強力なRTX 4070であっても。

8 GBのメモリを誇るGPUを持つユーザーの場合、デジタルファウンドリは、テクスチャの品質を「中」に下げることを推奨して、st音とフレームタイムスパイクを減らします。ただし、この調整は依然として満足のいく視覚品質をもたらしません。急速なカメラの動きは顕著なスパイクを引き起こし続けますが、これらは動きが遅くなるとそれほど深刻ではありません。テクスチャ設定が低下しても、フレーム時間の問題は永続的な問題のままです。

Digital FoundryのAlex Battagliaは、コアの問題はデータストリーミングに起因することを指摘しており、減圧中にGPUに過度の負荷をかけることがあります。これは、予算のグラフィックカードにとって特に有害であり、鋭いフレームタイムスパイクにつながります。その結果、Battagliaは、8 GB GPUを持つ人のためにゲームを購入することからアドバイスし、RTX 4070のようなより強力なセットアップを持つユーザーでも注意を表明します。

ゲームのパフォーマンスは、Intel GPUで特に悲惨です。たとえば、ARC 770は、1秒あたり15〜20フレームしか管理できず、欠落したテクスチャやその他の視覚アーティファクトに悩まされています。高性能システムはこれらの問題を多少軽減できますが、ゲームはまだスムーズに実行できません。現在、最適化された設定を見つけることは、重要な視覚品質を犠牲にすることなく、ほぼ不可能です。

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