Home News Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

Jan 11,2025 Author: Connor

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

沉默主角在现代RPG中的挑战:两位RPG大师的对话

Square Enix的《勇者斗恶龙》系列制作人堀井雄二和Atlus即将推出的RPG游戏《Metaphor: ReFantazio》的总监桥野桂,就现代游戏技术进步和游戏开发环境变化的背景下,沉默主角在游戏中的运用展开了讨论。这段对话摘录自最近出版的《Metaphor: ReFantazio Atlas品牌35周年纪念版》小册子。两位RPG制作人探讨了该类型游戏中的叙事方法,包括像《勇者斗恶龙》这样的系列在游戏画面越来越逼真时面临的挑战。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

《勇者斗恶龙》系列的核心要素之一就是其沉默主角,或者如堀井雄二所描述的,“象征性主角”。沉默主角让玩家能够将自己的情感和反应投射到主角身上,从而增强沉浸感。这些沉默的角色通常充当玩家的替身,主要通过对话选项而非语音台词与游戏世界互动。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

堀井解释说,由于早期游戏的画面比较简单,没有详细的角色表情或动画,使用沉默主角更容易且更合理。“随着游戏画面越来越逼真,如果你让主角只是站在那里,他们看起来就像个傻瓜,”堀井开玩笑地评论道。

堀井提到他最初渴望成为一名漫画家,并表示他对讲故事的热爱和对电脑的迷恋促使他进入游戏行业。《勇者斗恶龙》最终源于堀井的热情,以及游戏通过与游戏Boss互动推进故事的设定。“《勇者斗恶龙》基本上是由与城镇居民的对话组成,很少有叙述。故事是通过对话创造出来的。这就是它的乐趣所在,”他解释道。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

堀井承认,在现代游戏中保持这种方法具有挑战性,因为逼真的画面会让没有反应的主角显得格格不入。在《勇者斗恶龙》的早期,红白机时代的极简画面意味着玩家可以很容易地想象自己的情感和反应来填补沉默主角留下的空白。然而,随着游戏的画面和音效以及其他因素变得越来越细致,堀井承认沉默主角越来越难以表现。

“这就是为什么,随着游戏越来越逼真,《勇者斗恶龙》中主角的类型也越来越难以表现。这在未来也将是一个挑战,”这位制作人总结道。

Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs

《勇者斗恶龙》是少数几个仍然使用沉默主角的主要RPG系列之一,除了发出一些反应的声音外,主角在整个游戏中保持沉默。另一方面,像《女神异闻录》这样的其他RPG系列在战斗和过场动画中为主角加入了配音,尤其是在《女神异闻录3》之后。与此同时,桥野桂即将推出的游戏《Metaphor: ReFantazio》将拥有一个完全配音的主角。

当《勇者斗恶龙》的制作人思考沉默主角在现代游戏中受限的情感表达能力时,桥野称赞了堀井为游戏提供的独特而情感化的体验。“我认为《勇者斗恶龙》非常注重玩家在特定情况下会有什么感受,”桥野告诉堀井,“即使是与普通城镇居民互动也是如此。我觉得游戏始终以玩家为中心,思考当有人说些什么时会产生什么情绪。”

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