Home News Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Mar 19,2025 Author: Eric

In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element bestows unique and powerful abilities; wield Fire for devastating attacks or harness Wind for nimble maneuvers. This Ninja Time Elements guide and tier list will help you choose the perfect Element.

Recommended Videos

Ninja Time Elements Tier List


Ninja Time Elements Tier List
Image by Tiermaker

Ice and Fire are considered the top-tier Elements in Ninja Time due to their versatility. Ice offers near-limitless crowd control, while Fire delivers significant ranged damage. Earth and Lightning are excellent starting points for new players, providing straightforward, effective damage.

Ninja Time Elements List


ElementsDescription
Ice Element from Ninja TimeIceAn exceptionally strong element specializing in crowd control and burst damage.
Fire Element from Ninja TimeFireA very strong element focused on high-damage ranged attacks.
Lightning Element from Ninja TimeLightningA very strong element emphasizing high speed and crowd control.
Wind Element from Ninja TimeWindA strong element ideal for ranged attacks and escaping enemies.
Earth Element from Ninja TimeEarthA strong element providing crowd control, high defense, and substantial health.
Water Element from Ninja TimeWaterAn element focused on crowd control and evading enemies.

While all Elements are viable, Ice stands out due to its unique nature and lower spawn rate (5%), resulting in superior stats. For beginners, Lightning or Fire are recommended for their damage and utility.

Element Abilities in Ninja Time


Below is a detailed breakdown of each Elemental Ability, including their unique powers and effects:

Ice Element from Ninja Time Ice Element

AbilityDescription
Ice 1Requirement: Ninjutsu: 1
Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2Requirement: Ninjutsu: 3
Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second of freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3Requirement: Ninjutsu: 6
Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds of freeze, Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4Requirement: Ninjutsu: 10
Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5Requirement: Ninjutsu: 15
Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6Requirement: Ninjutsu: 20
Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

AbilityDescription
Fire 1Requirement: Ninjutsu: 1
Damage: Base Damage: 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2Requirement: Ninjutsu: 2
Damage: Base Damage: 12, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3Requirement: Ninjutsu: 4
Damage: Base Damage: 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4Requirement: Ninjutsu: 4
Damage: Base Damage: 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5Requirement: Ninjutsu: 8
Damage: Base Damage: 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6Requirement: Ninjutsu: 12
Damage: Base Damage: 30, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7Requirement: Ninjutsu: 16
Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds of fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8Requirement: Ninjutsu: 15
Damage: Base Damage: 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds of fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

AbilityDescription
Lightning 1Requirement: Ninjutsu: 1
Damage: Base Damage: 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds of electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2Requirement: Ninjutsu: 2
Damage: Base Damage: 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3Requirement: Ninjutsu: 4
Damage: Base Damage: 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds of electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4Requirement: Ninjutsu: 6
Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5Requirement: Ninjutsu: 8
Damage: Base Damage: 0 (+1.5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6Requirement: Ninjutsu: 6
Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7Requirement: Ninjutsu: 16
Damage: Base Damage: 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds of electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8Requirement: Ninjutsu: 20
Damage: Base Damage: 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds of electrify, Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra
Wind Element from Ninja Time

Wind Element


AbilityDescription
Wind 1Requirement: Ninjutsu: 1
Damage: Base Damage: 19, +2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2Requirement: Ninjutsu: 2
Damage: Base Damage: 0, Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3Requirement: Ninjutsu: 4
Damage: Base Damage: 17, +4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4Requirement: Ninjutsu: 6
Damage: Base Damage: 18, +8 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5Requirement: Ninjutsu: 8
Damage: Base Damage: 35, +6 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6Requirement: Ninjutsu: 12
Damage: Base Damage: 5 per hit, +0.75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7Requirement: Ninjutsu: 16
Damage: Base Damage: 70 per second, +10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8Requirement: Ninjutsu: 20
Damage: Base Damage: 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

AbilityDescription
Earth 1Requirement: Ninjutsu: 1
Damage: Base Damage: 3 per hit, +0.5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2Requirement: Ninjutsu: 2
Damage: Base Damage: 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3Requirement: Ninjutsu: 4
Damage: Base Damage: 15, +12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4Requirement: Ninjutsu: 6
Damage: Base Damage: 0
Cooldown: 15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5Requirement: Ninjutsu: 8
Damage: Base Damage: 0 (slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6Requirement: Ninjutsu: 12
Damage: Base Damage: 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7Requirement: Ninjutsu: 16
Damage: Base Damage: 0, Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8Requirement: Ninjutsu: 20
Damage: Base Damage: 1 per hit, +1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

AbilityDescription
Water 1Requirement: Ninjutsu: 1
Damage: Base Damage: 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2Requirement: Ninjutsu: 2
Damage: Base Damage: 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3Requirement: Ninjutsu: 4
Damage: Base Damage: 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4Requirement: Ninjutsu: 6
Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5Requirement: Ninjutsu: 8
Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6Requirement: Ninjutsu: 12
Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7Requirement: Ninjutsu: 16
Damage: Base Damage: 40 per water pillar, +14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8Requirement: Ninjutsu: 20
Damage: Base Damage: 100, +16 per mastery level (Ninjutsu/Water), Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time


A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button on the main menu. This will take you to a slot machine-style screen where you can reroll your Elements, Family, and Clan. Remember that spins are limited and hard to obtain, so use them wisely.

This Ninja Time Elements guide and tier list covers everything you need to know about Elements. Be sure to check out our Ninja Time Families and Clans guides for more helpful information!

LATEST ARTICLES

09

2025-07

"Wall World: Tower Defense Roguelike Now on Android"

https://imgs.51tbt.com/uploads/93/174039844967bc5f7134461.jpg

Exciting news for fans of innovative mobile gameplay—*Wall World*, the tower defence roguelike from Alawar Premium and UniqueGames Publishing, is now officially available on the Play Store. After successful launches on PC and console, this uniquely crafted title has finally arrived on mobile, bringi

Author: EricReading:1

09

2025-07

Clair Obscur: Expedition 33 Preorder Details and DLC Revealed

https://imgs.51tbt.com/uploads/54/67fc7a5e1e16f.webp

Clair Obscur: Expedition 33 DLC InformationAs of now, Clair Obscur: Expedition 33 has not announced any post-launch DLC plans. The only additional content confirmed at this time is included in the Deluxe Edition of the game. It is currently unknown whether this extra content will become available fo

Author: EricReading:1

09

2025-07

Mecha BREAK to Unlock All Starting Mechs After Feedback

https://imgs.51tbt.com/uploads/29/174307683167e53ddfe3431.png

Mecha BREAK, the multiplayer mech combat game, recently wrapped up its open beta on Steam, drawing in over 300,000 players and securing its place as the 5th most wishlisted title on the platform. Following this successful test phase, developer Amazing Seasun has been actively reviewing player feedba

Author: EricReading:1

09

2025-07

MLB Rivals Teams Up with Baseball Hall of Fame to Feature Game Legends

https://imgs.51tbt.com/uploads/22/6837f8270b6ad.webp

In the latest update to *MLB Rivals*, the game swings into history with a major collaboration between Com2uS and the National Baseball Hall of Fame and Museum. This landmark partnership introduces 17 legendary player cards, each representing some of the greatest names to ever step onto the diamond.

Author: EricReading:1