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Author: VictoriaReading:1
Digital Extremes, the creators of Warframe, unveiled exciting updates for their free-to-play looter shooter and their upcoming fantasy MMO, Soulframe, at TennoCon 2024. This article delves into the new gameplay features and CEO Steve Sinclair's perspective on the live-service game model.
The demo highlighted Arthur's Atomicycle, a fierce battle against proto-infested enemies, and an unexpected encounter with a 1990s-themed boy band. The demo's soundtrack is now available on the Warframe YouTube channel.
The Hex team comprises six members, each with unique traits and roles. While only Arthur Nightingale is playable in the demo, the expansion introduces a romance system, allowing players to build relationships with Hex members via "Kinematic Instant Message," leading to potential New Year's Eve kisses.
Digital Extremes is collaborating with The Line animation studio (known for Gorillaz music videos) on an animated short film set in the infested world of Warframe: 1999. Further details are scarce, but the short is slated for release alongside the expansion.
Unlike Warframe's fast-paced action, Soulframe features slower, deliberate melee combat. Players have a Nightfold, a personal Orbiter, for interacting with NPCs, crafting, and interacting with their wolf mount.
Players will encounter Ancestors – spirits of powerful beings – each offering unique gameplay benefits. Verminia, the Rat Witch, aids in crafting and cosmetic upgrades. Enemies include Nimrod, a powerful ranged attacker, and the ominous Bromius, teased at the demo's conclusion.
Soulframe's release is not imminent. Currently, access is limited to a closed alpha ("Soulframe Preludes"), with plans for broader access this Fall.
In a VGC interview at TennoCon 2024, Digital Extremes CEO Steve Sinclair voiced concern over large publishers abandoning live-service games too soon after launch due to initial player count struggles.
Sinclair highlighted the significant investment in these games and the detrimental effect of premature closure. He cited examples like Anthem, SYNCED, and Crossfire X. Warframe's decade-long success serves as a counterpoint, emphasizing the importance of sustained support and community engagement. After canceling The Amazing Eternals five years ago, Digital Extremes is committed to avoiding similar mistakes with Soulframe.