Home News Warner Bros. Cancels Wonder Woman Game, Closes Three Studios

Warner Bros. Cancels Wonder Woman Game, Closes Three Studios

Mar 04,2025 Author: Peyton

Warner Bros. Games is restructuring, resulting in the cancellation of its planned Wonder Woman game and the closure of three studios: Monolith Productions, Player First Games, and WB San Diego. This news, initially reported by Bloomberg's Jason Schreier, was subsequently confirmed by WB in a statement.

The statement cites a strategic shift focusing development on key franchises like Harry Potter, Mortal Kombat, DC, and Game of Thrones. While acknowledging the talent and contributions of the affected teams, WB stated that continuing development on the Wonder Woman game was no longer strategically viable, aiming for the highest quality experiences for its flagship characters.

This decision follows earlier reports of challenges within WB's gaming division, including the troubled development of the Wonder Woman game, layoffs at Rocksteady, the less-than-stellar reception of Suicide Squad: Kill the Justice League, the shutdown of MultiVersus, and the recent departure of long-time games head David Haddad. Rumors of a potential sale of the gaming division have also circulated.

The closure represents a significant setback for WB's DC universe gaming ambitions, particularly given James Gunn and Peter Safran's recent announcement that the first DCU video game is still a couple of years away.

The closures impact three established studios. Monolith Productions, known for the Middle-earth: Shadow of Mordor series and its innovative Nemesis system (patented by WB in 2021), was founded in 1994 and acquired by WB in 2004. Player First Games (founded 2019), creator of MultiVersus, experienced initial success but ultimately fell short of expectations. WB San Diego (also founded 2019) focused on mobile, free-to-play titles.

These shutdowns reflect a broader trend in the games industry, marked by significant layoffs and studio closures over the past three years. While precise figures for 2025 are less readily available, the pattern of job losses and studio closures continues.

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