Hogar Noticias Nvidia DLSS 4: Cambiador de juego multi-marco presentado

Nvidia DLSS 4: Cambiador de juego multi-marco presentado

May 06,2025 Autor: Christopher

Resumen

  • NVIDIA presenta DLSS 4 en CES 2025, diseñado para GPU de la serie GeForce RTX 50, con generación de marco múltiple para un impulso de rendimiento 8X.
  • DLSS 4 utiliza modelos AI avanzados para generar marcos adicionales, reducir el uso de VRAM en un 30%y mejorar la calidad de la imagen utilizando IA basada en transformadores.
  • En el lanzamiento, DLSS 4 será compatible con 75 juegos que admiten la generación de múltiples marcos y más de 50 títulos que integran modelos basados ​​en transformadores.

NVIDIA está a punto de revolucionar los juegos con el lanzamiento de DLSS 4, anunciado en CES 2025. Esta última incorporación a la suite DLSS Technology de NVIDIA presenta una generación de múltiples marcos, una característica innovadora exclusiva de las nuevas GPU y las computadoras portátiles de la serie GeForce RTX 50.

El DLSS de NVIDIA (Deep Learning Super Muestling) ha sido una tecnología con IA que mejora significativamente el rendimiento del juego y la calidad visual. Al aprovechar los núcleos de tensor en las GPU de GeForce RTX, las imágenes de escala de DLSS de las resoluciones más bajas a más altas, entregando imágenes nítidas y un juego más suave mientras facilita la tensión en el hardware. Desde su inicio hace unos seis años, DLSS ha evolucionado continuamente, lo que impulsa los límites de la fidelidad gráfica y la optimización de la velocidad de fotogramas, cambiando fundamentalmente la representación del juego.

En CES 2025, Nvidia dio a conocer DLSS 4, adaptado específicamente para las GPU de la serie GeForce RTX 50. Esta versión presenta una generación de múltiples marcos, capaz de crear hasta tres cuadros adicionales para cada marco tradicionalmente renderizado. Nvidia afirma que esto puede producir un aumento de rendimiento de 8X, lo que permite a los jugadores experimentar una resolución 4K a 240 fps con rastreo completo de rayos. DLSS 4 también marca el primer uso de modelos de IA basados ​​en transformadores en gráficos en tiempo real, mejorando la calidad de la imagen con una mejor estabilidad temporal y menos artefactos visuales.

La serie GeForce RTX 50 presenta DLSS Multi Frame Generation

La generación de múltiples marcos integra hardware y software avanzados para lograr estas mejoras de rendimiento. Los nuevos modelos de IA aceleran la generación de marcos en un 40%, reducen el uso de VRAM en un 30%y agilizar la representación para minimizar los costos computacionales. Las características como la medición de hardware y los núcleos de tensor mejorados contribuyen a la estimulación de marco suave y el soporte de alta resolución. Títulos como Warhammer 40,000: Darktide ha mostrado los beneficios de estos avances, con velocidades de cuadro más rápidas y un uso reducido de la memoria. DLSS 4 también incorpora la reconstrucción de rayos y la súper resolución, utilizando transformadores de visión para ofrecer imágenes detalladas y estables, especialmente en entornos exigentes con rayos.

DLSS 4 ofrece compatibilidad hacia atrás, lo que permite que los usuarios RTX actuales y futuros se beneficien. En el lanzamiento, 75 juegos y aplicaciones admitirán la generación de múltiples marcos, y más de 50 títulos incluirán los nuevos modelos basados ​​en transformadores. Los principales juegos como Cyberpunk 2077 y Alan Wake 2 apoyarán de forma nativa DLSS 4, y se espera que sigan más juegos. Para las versiones DLSS anteriores, la aplicación de NVIDIA presenta una opción de anulación para habilitar la generación de múltiples marcos y otras mejoras. Esta actualización integral cementa NVIDIA DLSS como líder en innovación de juegos, proporcionando un rendimiento excepcional y una calidad visual a todos los usuarios de GeForce RTX.

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