ニュース NVIDIA DLSS 4:マルチフレームゲームチェンジャーが発表しました

NVIDIA DLSS 4:マルチフレームゲームチェンジャーが発表しました

May 06,2025 著者: Christopher

まとめ

  • Nvidiaは、GeForce RTX 50シリーズGPU用に設計されたCES 2025でDLSS 4を導入し、8倍のパフォーマンスブーストでマルチフレーム生成を備えています。
  • DLSS 4は、高度なAIモデルを利用して追加のフレームを生成し、VRAMの使用量を30%削減し、トランスベースのAIを使用して画質を向上させます。
  • 発売時、DLSS 4は、マルチフレームの生成をサポートする75ゲームと、変圧器ベースのモデルを統合する50を超えるタイトルと後方互換性があります。

Nvidiaは、CES 2025で発表されたDLSS 4の発売でゲームに革命を起こす準備ができています。NVIDIAのDLSSテクノロジースイートへのこの最新の追加は、新しいGeForce RTX 50シリーズGPUとラップトップに排他的な革新的な機能を紹介します。

NVIDIAのDLSS(Deep Learning Super Sampling)は、ゲームのパフォーマンスと視覚品質を大幅に向上させるAI駆動のテクノロジーです。 GeForce RTX GPUのテンソルコアを活用することにより、DLSS Upscalesイメージは低解像度から高解像度まで上昇し、ハードウェアのひずみを緩和しながら、鮮明なビジュアルとスムーズなゲームプレイを提供します。約6年前の創業以来、DLSSは継続的に進化し、グラフィカルな忠実度とフレームレートの最適化の限界を押し上げ、ゲームレンダリングを根本的に変化させました。

CES 2025では、NVIDIAはGEFORCE RTX 50シリーズGPU専用に仕立てられたDLSS 4を発表しました。このバージョンは、従来のレンダリングされたフレームごとに最大3つの追加フレームを作成できるマルチフレーム生成を導入します。 Nvidiaは、これが最大8倍のパフォーマンスの増加をもたらす可能性があると主張しており、ゲーマーはフルレイトレースで240 fpsで4K解像度を体験できるようにします。 DLSS 4は、リアルタイムグラフィックスでのトランスベースのAIモデルの最初の使用もマークし、時間的安定性が向上し、視覚的アーティファクトが少ないため、画質を向上させます。

GeForce RTX 50シリーズは、DLSSマルチフレーム生成を発表します

Multi Frame Generationは、高度なハードウェアとソフトウェアを統合して、これらのパフォーマンスの改善を実現します。新しいAIモデルは、フレームの生成を40%加速し、VRAMの使用量を30%削減し、レンダリングを合理化して計算コストを最小限に抑えます。ハードウェアフリップメーターや強化されたテンソルコアなどの機能は、滑らかなフレームペーシングと高解像度のサポートに貢献します。 Warhammer 40,000:Darktideなどのタイトルは、これらの進歩の利点を紹介し、フレームレートが速く、メモリの使用量が減少しています。 DLSS 4には、特に要求の厳しいレイトレースの環境で、視覚変圧器を使用して詳細で安定したビジュアルを提供するために、レイの再構築とスーパー解像度も組み込まれています。

DLSS 4は後方互換性を提供し、現在および将来のRTXユーザーの両方が利益を得ることができます。発売時には、75のゲームとアプリケーションがマルチフレーム生成をサポートし、50を超えるタイトルに新しい変圧器ベースのモデルが含まれます。 Cyber​​punk 2077やAlan Wake 2のような主要なゲームは、DLSS 4をネイティブにサポートし、より多くのゲームが続くと予想されます。古いDLSSバージョンの場合、NVIDIAのアプリは、マルチフレーム生成やその他の拡張機能を有効にするオーバーライドオプションを備えています。この包括的なアップグレードは、ゲームイノベーションのリーダーとしてNvidia DLSをセメントし、すべてのGEFORCE RTXユーザーに並外れたパフォーマンスと視覚品質を提供します。

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