Home News Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

Dec 30,2024 Author: Hazel

Freemium Games Prove Successful As 82% of Gamers Made In-Game PurchasesA new joint report from Comscore and Anzu reveals key insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.

US Gamers Embrace In-App Purchases

Freemium Gaming's Rising Popularity

Freemium Games Prove Successful As 82% of Gamers Made In-Game PurchasesThe report highlights the remarkable success of the freemium model, with a staggering 82% of US gamers making in-app purchases in freemium games last year. This business model, combining free access with optional paid features, has proven highly effective. Popular titles like Genshin Impact and League of Legends exemplify this trend.

The freemium model's widespread adoption, especially in mobile gaming, traces back to early pioneers like Nexon Korea's Maplestory. Its introduction of real-money purchases for virtual items set a precedent that's now industry standard.

Freemium Games Prove Successful As 82% of Gamers Made In-Game PurchasesThe continued success of freemium games has benefited developers and major tech companies like Google, Apple, and Microsoft. Research from Corvinus University points to the model's appeal stemming from utility, self-expression, social interaction, and competitive gameplay. These factors incentivize players to spend to enhance their experience or avoid interruptions like ads.

Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's findings, highlighting gaming's cultural impact and the importance of understanding gamer behavior for brands. The rising costs of game development have also been cited by figures like Tekken's Katsuhiro Harada as a justification for in-game purchases, emphasizing their contribution to funding future game development, as seen with the paid items introduced in Tekken 8.

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