The developers of *inZOI* have swiftly addressed a disturbing bug that allowed players to run over children in the game, which has now been fixed with their latest patch. This feature came to light during the Early Access phase, prompting immediate action from the development team. A player's post on the inZOI subreddit on March 28, titled "I don't think that Krafton realizes that you can run over children in inZOI," showcased footage of a child being struck by a vehicle, resulting in the child being sent flying and eventually passing away. This incident sparked significant concern among the player base.
In response, Krafton, the game's developer, released a statement to Eurogamer on March 28, clarifying that this was an unintended bug. They emphasized their commitment to appropriate content, stating, "These depictions are highly inappropriate and do not reflect the intent and values of inZOI. We understand the seriousness of this matter and age-appropriate content and we are strengthening our internal review processes to prevent similar incidents in the future." This fix was crucial, especially considering *inZOI*'s ESRB rating of T for Teen, which could have been jeopardized by such content.
inZOI Developers Aim to Strengthen Internal Review Processes in the Future

As *inZOI* continues its Early Access phase, the developers are not only fixing bugs but also refining their approach to content creation. They are committed to ensuring that future updates align with their intended vision and values, reinforcing their internal review processes to maintain age-appropriate content.
inZOI Director Admits Realistic Style Makes It Hard for Goofing Around In-Game

*inZOI* has garnered a "Very Positive" review rating on Steam, with many praising its detailed and high-quality graphics. However, Game Director Hyungjun 'Kjun' Kim, in an interview with PCGamesN on March 31, discussed the challenges their hyper-realistic approach presents. Kjun explained, "This was something we thought about a lot. With such realistic graphics, we constantly questioned how far we should take that realism. At times, we wanted to incorporate comical or lighthearted elements, but they didn’t quite fit with the grounded visuals, which was a bit disappointing sometimes."

Kjun has previously expressed admiration for *The Sims 4*, particularly its charming and goofy identity, which *inZOI* struggles to emulate due to its realistic style. Despite these challenges, Kjun remains optimistic about *inZOI*'s direction, stating, "We believe this level of immersive graphics will resonate with players and, throughout development, we’ve felt both proud and excited to bring this world to life."
While *inZOI* surpasses *The Sims 4* in terms of detail and quality, the developers are still searching for the game's unique identity to stand out in the life-simulation genre. For more insights into *inZOI*'s Early Access release, be sure to check out our detailed article below!