ニュース ニール・ドラックマン:『The Last of Us』続編の開発計画は現状存在せず

ニール・ドラックマン:『The Last of Us』続編の開発計画は現状存在せず

Jan 05,2026 著者: Ethan

今週初め、ネバダ州ラスベガスで開催されたDICEサミットにおいて、Naughty Dogのニール・ドラックマンとSanta Monica Studioのコーリー・バーログが、創作における疑念について非常に個人的な対談を行いました。

ゲーム史上最大級の続編を支える創造のプロセス

1時間に及ぶ対談では、彼らの芸術的不確実性や意思決定プロセス、続編開発へのアプローチが話題に上りました。複数作品にわたるキャラクターの進化について尋ねられた際、ドラックマンは驚くべき哲学を明かしました:

「私は複数のゲームについて考えることはありません。というのも、現在のプロジェクトがすべての関心を占めているからです」とドラックマンは説明しました。「時期尚早に続編を計画するのは、運命を試しているように感じます。『The Last of Us Part II』の制作中、時折続編のアイデアは浮かびましたが、私の心構えは常に『これが私たちの唯一の機会だったら?』というものでした。私は魅力的なアイデアはすべて、仮想的な将来の作品のために取っておくのではなく、現在のプロジェクトに組み込むようにしています。」

対照的な創造哲学

ドラックマンは続編への有機的なアプローチについてこう語りました:「『The Last of Us』のテレビシリーズ化では、複数シーズンの計画を立てるのは理にかなっています。しかしゲームの場合、私は未解決の物語要素を後から振り返って検討します。もしキャラクターに成長の可能性が感じられなければ、彼らの旅を明確に終わらせることもあるでしょう。」

業界イベントに参加するニール・ドラックマン

「『アンチャーテッド』シリーズを開発している間、」とドラックマンは続けました。「私たちはそれぞれの続編の方向性を有機的に発見しました。常にこう問いかけていました:どうすれば繰り返しを避けられるか?このキャラクターはどこに進化できるか?新たな答えが見つからなければ、新たな創造的挑戦を追求すべきなのかもしれない、と。」

これに対し、バーログは彼の緻密な計画立案アプローチを主張しました:「私は何年にもわたる複雑な物語の連関を維持しています。10年前の計画が具体化するのを目にするのは、魔法のように感じます。もっとも、変わりゆくチームや進化する視点の中でこの方法を続けるのは、非常にストレスがたまりますが。」

プロセスを支える情熱

議論は創造的動機へと移り、ドラックマンはペドロ・パスカルとの示唆に富むやり取りを共有しました:「彼が『あなたはアートを愛していますか?』と尋ねた時、私の即座の返答は『それが私が起きる理由です』でした。その感情は深く共鳴します。パニック発作となることもあるストレスにもかかわらず、才能あるチームと共にゲームを作ることは、あらゆる困難に値するものです。」

BAFTAイベントでスピーチするコーリー・バーログ

芸術的充足についてバーログに問いかけた際、彼は率直に答えました:「十分だと思えることはあるか?絶対にない。創造の頂点に達した時、あなたの心はすぐに、登るべきより高い山を見つけます。この飽くなき衝動が創造的性格を定義するのです―私たちは、立ち止まるよう忠告されても、ひたすら前に進み続けます。」

ドラックマンは後継者計画について振り返り、ジェイソン・ルービンの離脱時の知恵を思い起こしました:「新進の才能に機会を作ることは極めて重要です。私は直接的関与を徐々に減らしていますが、完全な離脱はまだ先のことでしょう。」

セッションは、バーログのユーモラスな返答で締めくくられました:「非常に説得力のある議論です。私は今すぐ引退します。」

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