Composer Jack Wall, known for crafting the iconic synth-heavy soundscapes of *Mass Effect* and *Mass Effect 2*, has shared insights into why he didn’t return to score *Mass Effect 3*, despite his music being a defining element of the series' early success.
Wall collaborated closely with BioWare on the first two entries in the trilogy—2007’s *Mass Effect* and its acclaimed 2010 sequel. The latter, in particular, is hailed as one of the greatest action RPGs ever made, with Wall’s soundtrack playing a major role in its emotional impact. His work on tracks like the intense “Suicide Mission” became fan favorites and even earned him a BAFTA nomination.
Despite this, fans were surprised when Wall was not involved in the development of *Mass Effect 3* in 2012. In a recent interview with The Guardian, Wall revealed that a rift had developed between himself and then-project lead Casey Hudson during the final stages of *Mass Effect 2*’s production.
“Casey was not particularly happy with me at the end,” Wall admitted. “But I’m so proud of that score. It got nominated for a Bafta, and it did really well … [even if] it didn’t go as well as Casey wanted.”
Creative Tension and High Stakes
The Guardian described the relationship between Wall and Hudson as marked by “creative tension,” though Wall remained diplomatic about the situation. He acknowledged that professional fallouts are sometimes inevitable: “Fallouts like that happen—it’s just part of the deal. It’s one of the few times in my career that’s happened, and it was a tough time, but it is what it is.”
Wall also reflected on the immense pressure involved in completing the score for *Mass Effect 2*, offering some context into the stress that may have contributed to the eventual fallout. He described the experience as one of the most challenging of his career:
“It was the biggest mind-f***ing thing I’ve ever done in my entire life. And there was no one available to walk me through it, because they were all freaking out trying to finish the game. I handed it in, and they had to do a lot of massaging on their end in order to get it to work—but they did it… and the result is still one of the best ending sequences to a game that I’ve ever played. It was worth all that effort.”
Life After Mass Effect
Following his departure from the *Mass Effect* series, Wall continued to build an impressive portfolio in video game music, including work on multiple *Call of Duty* titles. Most recently, he composed the score for *Call of Duty: Black Ops 6*, showcasing his versatility across genres.
Meanwhile, BioWare is currently developing the next installment in the *Mass Effect* franchise after the release of *Dragon Age: The Veilguard*. The studio has yet to reveal who will compose the music for the upcoming title.
[ttpp]