The release of *The Elder Scrolls IV: Oblivion Remastered* has sparked significant discussion, particularly after a former developer, Bruce Nesmith, admitted that the original game's world-scale leveling system was a mistake. Nesmith, who has contributed to iconic titles such as *Fallout 3*, *Skyrim*, and *Starfield*, shared his insights in a recent interview with VideoGamer. He praised the remaster's adjustments to the leveling system, which now more closely resembles *Skyrim*'s XP-based progression, calling it a "brave" move by Bethesda.
Despite these improvements, Nesmith expressed regret over the retention of the world-scale leveling system in the remastered version. This system causes enemies to level up alongside the player, which can diminish the sense of progression. Nesmith stated, "I think the world leveling with you was a mistake and that’s proven out by the fact it did not happen the same way in Skyrim." This issue has been a point of contention since the game's initial release in 2006, leading fans to create mods to address it. With the remaster inheriting this feature, the community has once again stepped up to modify the world-scale leveling system.
Oblivion Remastered is More Than Just a Remaster
The remaster of *Oblivion* has exceeded expectations, surprising even Nesmith, who initially thought it would be limited to texture updates akin to *Skyrim: Special Edition*. In another interview with VideoGamer, he commended the team's efforts, describing the project as a "staggering amount of remastering" and suggesting that the term "remaster" might not fully encapsulate the extent of the work done. Bethesda's use of Unreal Engine 5 has enabled the developers to overcome the original game's limitations, resulting in a high-quality product that has been warmly received by the community. Here at Game8, we awarded *Oblivion Remastered* a score of 90 out of 100, celebrating its dedication to recreating Cyrodiil with modern technology. For more detailed insights, be sure to read our full review below!




