
Sucker Punch, the developers behind Ghost of Yōtei, have shared the reasoning behind their choice of Hokkaido as the primary setting for the game. Dive into the details of how they brought Hokkaido to life in the game and the insights gained from their trips to Japan.
Ghost of Yōtei: Embracing Hokkaido as the Main Setting
A Sense of Authenticity in Fictionalizing Real-Life Places

Ghost of Yōtei aims to authentically represent real Japanese locales, with Ezo (modern-day Hokkaido) taking center stage. In a detailed PlayStation Blog post dated May 15, Sucker Punch's Game Director Nate Fox elaborated on why the team selected Hokkaido as the backdrop for protagonist Atsu's narrative.
Sucker Punch is no stranger to recreating real-world settings, having previously brought Tsushima Island to vivid life in the first Ghost game. Their efforts were well-received, especially among Japanese critics, leading to Game Director Nate Fox and Creative Director Jason Connell being honored as ambassadors of Tsushima for their cultural representation.

In 2021, Tsushima's Mayor Naoki Hitakatsu expressed gratitude for Sucker Punch's work, stating, "Many Japanese are unaware of the Gen-ko period's history. Globally, Tsushima's name and location are virtually unknown. We are incredibly thankful for their efforts in sharing our story with such stunning visuals and deep narratives."
The team's commitment to respectful and authentic representation extends from Tsushima to the sequel set in Hokkaido. Their goal remains consistent: "To deliver a feeling of authenticity and believability to our fictional story."
For Ghost of Yōtei, Hokkaido was chosen for its stunning beauty and historical significance as the frontier of the Japanese empire in 1603. Fox emphasized that it was the ideal setting to unfold Atsu's tale of vengeance, highlighting how her actions shape her reputation. "If you’re going to tell a ghost story, do it in a dramatic location," Fox remarked.
A Perfect Blend of Beauty and Danger

Fox detailed the team's two research trips to Japan, which he described as the highlight of working on these games. One notable visit was to Shiretoko National Park, where the team experienced a captivating mix of natural beauty and underlying danger.
The serene yet perilous environment of the park encapsulated the essence the team wanted to capture in their game. "A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game. For me, that was the moment I knew Hokkaido was the right choice," Fox explained.

Another significant location they explored was Mt. Yōtei, known to the Ainu people as "Machineshir" or "the Female Mountain." The Ainu, who have lived in Hokkaido long before modern Japanese settlement, have a profound connection to nature and consider the mountain sacred. For the developers, Mt. Yōtei symbolizes both the spirit of Hokkaido and Atsu's lost family.
Fox reflected on the enriching experience of interacting with locals and generating new ideas during their visit. The trip helped them "capture the spirit of it in our fictional version of the island." Acknowledging their initial lack of familiarity with Japanese culture, they plan to share more about their efforts to address this gap.
As previously announced, Ghost of Yōtei is set to be Sucker Punch's most ambitious project yet, with fans eagerly anticipating its release. The game is scheduled to launch on October 2, 2025, exclusively for the PlayStation 5. Keep an eye on our updates for the latest news on Ghost of Yōtei!