Bethesda had initially planned to incorporate gore and dismemberment mechanics into Starfield, but these features were ultimately excluded due to technical challenges. According to Dennis Mejillones, a former character artist who worked on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, the complexity of integrating these mechanics with the game's space suits proved too difficult. "There were numerous technical implications involving the different suits," he explained to Kiwi Talkz. "You have to consider cutting the helmet in a specific way so it can be removed, and there are meat caps at the bottom where the flesh is exposed. We developed systems for all this, but it turned into a complex mess. With the addition of various hoses on helmets and the ability to significantly alter body sizes in the character creator, managing all these elements became unfeasible."
Some fans expressed disappointment over the absence of gore and dismemberment in Starfield, especially since these features were present in Fallout 4. Mejillones noted that such mechanics were more fitting for Fallout due to its "tongue-in-cheek" humor, adding, "It's part of the fun."
Starfield, Bethesda's first full single-player role-playing game in eight years, launched in September 2023 and has since attracted over 15 million players. IGN's review praised the game's expansive roleplaying quests and solid combat, awarding it a 7/10 and noting, "Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist."
In recent news, another former Bethesda developer expressed surprise at the extensive loading screens in Starfield, particularly in the city of Neon. Since its release, Bethesda has been actively improving the game, introducing a 60fps performance mode and launching the expansion, Shattered Space, in September.